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GalCiv IV Dev Journal #101: Star Hyperlanes & Fleet Supply

Today we’re going to take a closer look at two of the bigger features we’ve added to GalCiv in v3.0 “Hyperlane” , both of which complement the new map generation algorithm and really work to enhance the core gameplay of GalCiv IV. As discussed in previous developer journals, Star Hyperlanes allow players to more easily transit from one part of the game map to another. Let’s briefly recap on what they are, how you use them, and why they’ve been added to the game. v3.0 updated the map... [read more]

5/29/2025 By BATTLEMODE in GalCiv IV Dev Journals

Faith and Fire Update Brings New Depth for Sins of a Solar Empire II

v1.42 Faith and Fire Update Now Available Get Sins II Now The latest update for Sins of a Solar Empire II , titled "Faith and Fire," is here, and it’s packed with intriguing new features and gameplay enhancements. This month, players can look forward to the introduction of new population orbital structures across all three factions, designed to boost immigration and population growth on planets. For Advent players, a significant balance overhaul accompanies the update, along wi... [read more]

5/29/2025 By redskittlesonly in Sins of a Solar Empire News

Video Blog: TEC Battle Tactics

Mastering the TEC: Tactical Triumphs in Sins of a Solar Empire Get Sins II Now The Trader Emergency Coalition (TEC) has undergone a remarkable transformation, evolving from a trading empire into a formidable military force. This shift has not only redefined their fleet composition but has also shaped their combat doctrine, allowing them to adapt to two very different threats. Whether you’re aligning with the defensive-minded TEC Enclave or the aggressive TEC Primacy, understanding ... [read more]

5/28/2025 By wasabi_md in Sins Dev Journals

GalCiv IV Dev Journal #100: v3.0 Update - New Map Generation

GalCiv IV v3.0 Update - New Map Generation   One of the most obvious changes to GalCiv IV v3.0 will be how maps are generated. The initial philosophy in GalCiv IV was that a given sector would have a uniform star layout with the strategic points being handled by sector layout. As time has gone on, it’s become apparent that most (>90%) players play with a single sector. This has made us revisit how maps are generated for v3.0. Now, a single sector can have its stars &ldqu... [read more]

5/22/2025 By Frogboy in GalCiv IV Dev Journals

Sins II Ship Series: The Advent Radiance Battleship

Welcome to our first look at the Advent in our ongoing Ship Series. We start off with the Radiance-class battleship - the ultimate tank of the Advent’s standard arsenal. The Radiance is bristling with weapons starting with its high pierce heavy beam cannons and plasma cannons, all the way to its more than 10 laser cannons. As if this weren’t enough, the Radiance integrates Psintegrats to power its psionic special ability that force enemies to focus fire on it. Rounding out this powerful ship is ... [read more]

5/21/2025 By Yarlen in Sins Dev Journals

Untold Scenarios DLC Release Date Announcement for Ara: History Untold

Untold Scenarios DLC Launching June 18 New DLC pack includes unique Scenario play that features both historical and alternative history settings for more event-driven strategic challenges Wishlist Now: Steam   |  Microsoft Store Stardock Entertainment and Oxide Games, in partnership with Xbox Game Studios, will be releasing Untold Scenarios,  the first DLC for the historical strategy game Ara: History Untold, on June 18, 2025! Untold Scenari... [read more]

5/21/2025 By wasabi_md in Ara: History Untold News

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