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GalCiv IV Dev Journal #106: Organic Difficulty in GalCiv IV

Galactic Civilizations IV’s depth is its greatest strength, but it can often be the biggest barrier to entry for new players too. I don’t think any long-time fan of the series will disagree that to get the best out of GalCiv, you kind of need to have played GalCiv a fair bit first. GalCiv IV is no exception here, and after talking to people who struggle with the game, and reading comments online I see a lot of misunderstanding about how the game is put together in terms of it’s design deci... [read more]

7/17/2025 By BATTLEMODE in GalCiv IV Dev Journals

Sins II Ship Series: The Advent Halcyon Carrier

The assignment of choice for many Advent novitiates is the Halcyon-class carrier. With its ability to host as many as 13 squadrons of Drone Anima strikecraft, there’s always high demand for remote pilots. As novitiates gain experience, they may be elevated to a Psintegrat choir, taking on the responsibility for providing support actions like Telekinetic Push. The Halcyon’s drone anima gives it excellent power projection, while still providing support for its accompanying fleet. The t... [read more]

7/16/2025 By Yarlen in Sins Dev Journals

v3.01 Update Now Available - Galactic Civilizations IV

The v3.01 update for Galactic Civilizations IV brings adjustments for enhancing gameplay. Full Changelog Below  |  Get GalCiv IV Now The map generation settings for "Sector Layout" and "Hyperlane Frequency" have been tweaked to increase the likelihood of clustered hyperlanes, improving navigation and strategy. Multiplayer functionality has been addressed, fixing a bug that prevented players from loading into games larger than 32MB, as well as resolving an issue that restricted ... [read more]

7/16/2025 By redskittlesonly in GalCiv News

Sins II: Behind the Scenes - Advent Concept Art Showcase

We had the pleasure of collaborating with TransPerfect Gaming on some of the 3D and concept art for Advent in Sins 2 . I believe now is the perfect opportunity to share some of that stunning concept art with the community. TransPerfect played a vital role in bringing Sins of a Solar Empire 2 to completion, and we are immensely grateful for the care and dedication they invested in helping us shape the latest title in the Sins universe. You can find these ... [read more]

7/2/2025 By Unikraken in Sins Dev Journals

Sins II Video Blog: Advent Assimilation Protocol

Unleashing the Advent: Strategies for Dominating in Sins of a Solar Empire II The Advent war machine has returned with a vengeance, catching both the Traders and their Vasari adversaries off guard and opening a new front in the ongoing intergalactic war. Unlike their rivals, the Advent employ a more subtle approach to conquest, utilizing psychological warfare, religious indoctrination, and powerful psychic abilities as they expand their reach across the galaxy. At the forefront of their ... [read more]

6/25/2025 By wasabi_md in Sins Dev Journals

GalCiv IV Dev Journal #105: v3.0 Update - Drengin Human Wars XXVII Pt. 3

The Battle of Ivan’s Star Task Force Kenga included an Ann Arbor class Destroyer as well as the original TAS Gibraltar. It was evenly matched with the Drengin fleet. But the Drengin had something that the humans did not: Long-ranged missiles These instantly took out the Frigates. The Drengin Doom Giver class had twice the armor as the Terrans who relied heavily on shields. Shields are indeed very useful but having the shields annihilated before they reached weapon ra... [read more]

6/19/2025 By Frogboy in GalCiv IV Dev Journals

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